31 Ergebnisse für: texturing
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Oberflächenbehandlung von Umformwerkzeugen durch Festklopfen
http://tuprints.ulb.tu-darmstadt.de/2487/
Keine Beschreibung vorhanden.
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CorelDraw a Preface to Version 9! -
https://web.archive.org/web/20131019115014/http://www.designertoday.com/Reviews/Review.Archive/239/CorelDraw.a.Preface.to.Version.9.aspx
Ever since is early days Corel has had a marketing strategy that separated it from the rest of the pack of drawing programs for the graphics artist. They have chosen to include more and not less in their Draw packages, including all sorts of drawing an...
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CorelDraw a Preface to Version 9! -
https://web.archive.org/web/20131019115014/http://www.designertoday.com/Reviews/Review.Archive/239/CorelDraw.a.Preface.to.Versio
Ever since is early days Corel has had a marketing strategy that separated it from the rest of the pack of drawing programs for the graphics artist. They have chosen to include more and not less in their Draw packages, including all sorts of drawing an...
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Wolfenstein: The New Order im Technik-Check - Systemanforderungen und Grafikvergleich - GameStar
http://www.gamestar.de/hardware/praxis/technik-check/3056002/wolfenstein_the_new_order_im_technik_check.html
Mit Wolfenstein präsentiert Bethesda einen Shooter nach alter Tradition: Zweiter-Weltkriegs-Szenario, Medi-Packs und jede Menge Action. Ob sich das...
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Dr. Matthias Trapp
http://www.matthias-trapp.de/misc/fmx_colonia3d_final.pdf
Keine Beschreibung vorhanden.
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Computer Animation Complete: All-in-One: Learn Motion Capture ... - Rick Parent, David S. Ebert, David Gould, Markus Gross, Chris Kazmier, Charles John Lumsden, Richard Keiser, Alberto Menache, Matthias Müller, F. Kenton Musgrave, Mark V. Pauly, Darwyn Peachey, Ken Perlin, Hanspeter Pfister, Jason Sharpe, Mark R. Wilkins, Martin Wicke, Nicholas Woolridge, Steve Worley - Google Books
https://books.google.de/books?id=1gbh2wgK564C&dq&pg=PA73-75#v=onepage
A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an…
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GPU Gems - Chapter 9. Deferred Shading in S.T.A.L.K.E.R.
https://web.archive.org/web/20110716144027/http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter09.html
Keine Beschreibung vorhanden.